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Thread: [OC3D] Crysis 2 - DX9 vs DX11 - 6990 vs GTX590

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    Default [OC3D] Crysis 2 - DX9 vs DX11 - 6990 vs GTX590

    With the latest patch for Crysis 2 adding a raft of DirectX 11 features to the title, it's time to take a look at how it performs.





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    Somewhat flawed article. Who in the right mind would have a GTX590 or a 6990 and only run at 1080p?
    Last edited by Terbinator; 15-07-11 at 14:17.
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    Quote Originally Posted by Terbinator View Post
    Somewhat flawed article. Who in the right mind would have a GTX590 or a 69900 and only run at 1080p?
    same people who buy mid range graphics cards to get multi-GPU configuration.

    (eg. 6870 crossfire, 560 crossfire)

    what would be really interesting would be eyefinity/surround performance shoot out between those two top end cards on Crysis 2.
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    Quote Originally Posted by wuyanxu View Post
    same people who buy mid range graphics cards to get multi-GPU configuration.

    (eg. 6870 crossfire, 560 crossfire)

    what would be really interesting would be eyefinity/surround performance shoot out between those two top end cards on Crysis 2.
    Not really the same though. I think if you're dropping £600 on a card it would be expected you have a decent amount of pixels to push. Given the hardware at play here 1080p/1200p should have been the minimum resolution to test.

    Edit: Eyefinity/Surround would be welcome too.
    Last edited by Terbinator; 15-07-11 at 14:17.
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    Quote Originally Posted by Terbinator View Post
    1080p/1200p should have been the minimum resolution to test.
    Well he did do the tests at 1080p, didn't he? Seems like a sensible choice since that's by far the most commonly used resolution, even by people with beefy graphics cards. Let's face it, if he'd gone for 1920x1200 there would have just been different people in the this thread crying "why use 1200p? nobody games at that res!".

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    I do.


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    Quote Originally Posted by andyn View Post
    Well he did do the tests at 1080p, didn't he? Seems like a sensible choice since that's by far the most commonly used resolution, even by people with beefy graphics cards. Let's face it, if he'd gone for 1920x1200 there would have just been different people in the this thread crying "why use 1200p? nobody games at that res!".
    I meant in that tests should have been done at 1080, 1440, 1600 and so on.

    If he doesn't have the equipment there to run it at those specs then fair enough, but i can't help but think it would have been more fulfilling given the hardware used if higher resolution tests were possible.
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    neeedss 3D performance


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    He did an eyefinity/surround shoot out...
    Wish Wu would quit the SLI/CF crap out, fine you don't like it, but shut up about it.


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    Nice review mate, but I still get graphical bugs in crossfire.
    Last edited by jammi; 15-07-11 at 17:03.
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    Why 8gb's of ram though???

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    8gig kits are cheap now and if your building a system with 590/6990 I dont think your going to put 4gig in.
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    Quote Originally Posted by jammi View Post
    8gig kits are cheap now and if your building a system with 590/6990 I dont think your going to put 4gig in.
    I would imagine the reason he is querying it is because the X58 platform is designed around a triple-channel memory controller, so the norm is 3GB, 6GB or 12GB - for the most part.
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    OC3D used 12gb and crytek recommend 8gb im sure its just to make it look like there is a big leap from the DX9 lol
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    Quote Originally Posted by Terbinator View Post
    I would imagine the reason he is querying it is because the X58 platform is designed around a triple-channel memory controller, so the norm is 3GB, 6GB or 12GB - for the most part.
    He used 12GB in the build????

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