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  • VR to save PC Gaming?

    PC gaming has been in decline for years. Actually probably all gaming has. Graphics have stayed pretty stagnant for a few years now, with only minor increases. Silicon has probably reached what it's capable of doing and we are all awaiting the next thing, to take it to the next level.

    Could the glut of VR being the saving grace of the PCs? Consoles won't be able to run it very well or at all due to the restricted power they have. Could we see another revolution in PC building again that we saw in the late 90s' early 2000?

    Steam and HTC as well as Oculus think so but these things themselves will need a keener price point.

    Is anyone planning of getting VR? I think I am less interested in Oculus but the price of HTC is rather steep. I think I will wait a year or so before decide which way to go if at all.

    Sorry for the ramble lol.
    My local hospital has a sign which reads "This way for accidents and emergencies." Haven't people in hospital got enough to worry about without looking for further misfortune?



  • #2
    In my opinion the quality and diversity of the games and their content means so much more than any novelty or gadget (look how short lived the Wii-mote, Kinect and PS motion controller stuff lasted).

    Games themselves haven't really changed much in recent times with very little innovation being made as developers are using the 'tried and tested' method of creating content which is more like 'tired and tested' nowadays. Look at FPS games for example, since CoD 4 and BF Bad Company (to name some of the best sellers) every subsequent release has pretty much been more of the same with not much being added to justify the cost of buying the latest over the last.
    i7 3770k - MSI Z77 Mpower - 16GB Avexir Mpower 2400Mhz - 500GB Samsung 840 EVO - EVGA GTX 980 SC - 1200W CM Gold - Custom Watercooling Loop - Corsair Air 540 - Steelseries 6Gv2 - Logitech MX 518 - Asus PB287Q - Creative T20




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    • #3
      Originally posted by Black Knight View Post
      PC gaming has been in decline for years. Actually probably all gaming has. Graphics have stayed pretty stagnant for a few years now, with only minor increases. Silicon has probably reached what it's capable of doing and we are all awaiting the next thing, to take it to the next level.

      Could the glut of VR being the saving grace of the PCs? Consoles won't be able to run it very well or at all due to the restricted power they have. Could we see another revolution in PC building again that we saw in the late 90s' early 2000?

      Steam and HTC as well as Oculus think so but these things themselves will need a keener price point.

      Is anyone planning of getting VR? I think I am less interested in Oculus but the price of HTC is rather steep. I think I will wait a year or so before decide which way to go if at all.

      Sorry for the ramble lol.
      I'd disagree with the first statement. Actually PC gaming is the fastest growing area of gaming, according to many sources. Though mobile gaming is quite probably faster growing simply due to the massive explosion of smartphones over the last 5 years.

      The growth just isn't really in the 'AAA' titles, though, which have to some extent gone down the 'hollywood' route of being stale sequels or otherwise games backed by a strong 'franchise' - it's simply the case that they cost massive amounts of money, and the money men want to have guarantees on returns.

      On VR, I'm waiting for it to actually hit the streets, and I'll see then. My natural inclination is to not be an 'early adopter', I'd rather not pay over the odds to beta-test new products. In a year or two when a second generation comes around is likely when I will consider it.

      Oculus & similar will certainly be good for the PC gaming market though, yeah.

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      • #4
        Its cool but at the moment its very expensive and you need a pretty high end computer to be able to use it. I don't think its necessarily going to 'save' PC gaming either, its just going to be another optional accessory which is going to have very niche games/apps.

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        • #5
          VR has been around for years but never made much impact because:

          1) it's harder to write games that aren't just novelty
          2) it's often more expensive for consumers
          3) but most importantly i think: VR often makes people feel nauseous.

          Originally posted by Black Knight View Post
          Could the glut of VR being the saving grace of the PCs? Consoles won't be able to run it very well or at all due to the restricted power they have.
          8 bit consoles managed stereoscopic 3D back in the 80s and long before TV and PCs could. eg the Master System Sega Scope 3D and the Nintendo Famicom 3D System. And again in the 90s with the 32bit Nintendo Virtual Boy. So I can't see why modern consoles couldn't do VR with an appropriate attachment.

          Just as a boastful footnote; I now own both of the 8bit 3D systems Wouldn't mind getting a Virtual Boy as well but those things are rare.

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          • #6
            Not for a long time, look how many times 3D has tried to get going.

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            • #7
              @CF

              While that's true, I think the hype around the Oculus rift is a much bigger deal than for any previous generation of VR product. After all, facebook will be pushing at is hard as they can, which is pretty hard given the wide usage of farcebook.

              I believe there was some news recently about the PS4 getting a VR headset too, but nothing for the xbone so far.

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              • #8
                Originally posted by andyn View Post
                @CF

                While that's true, I think the hype around the Oculus rift is a much bigger deal than for any previous generation of VR product. After all, faceless will be pushing at is hard as they can, which is pretty hard given the wide usage of farcebook.

                I believe there was some news recently about the PS4 getting a VR headset too, but nothing for the xbone so far.
                You say that, but VR was massively hyped concept in the 90s. There were movies based around it (albeit bad movies. Remember The Lawnmower Man ), WWW markups such as VRML (which was pretty cool actually) and VR gaming stations were common at computer shows big and small as well.

                There was definitely a lot of hype back then, but it just didn't offer enough benefit vs cost over the emerging first person shooters and RPGs that were starting to take the PC market by storm.

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                • #9
                  Hype is hype though; people talking on faceache rarely translates into anything meaningful IRL.

                  When consumers actually use VR they will realise it's weird, not at all comfortable (from either a wearable point of view, or a nauseating one ), and most importantly, a massive waste of money.

                  I've owned a couple of HMD's from Sony, and they're interesting, but the faff-factor plus the comfort issue make VR a non-starter.

                  edit - I want VR like Knightmare, where I have no idea where I'm going and my friends tell me when I've walked into a volcano or a goblin is trying to steal my shoes
                  Originally posted by coiler
                  He'll have the local FBI round his house with all that hash!
                  Originally posted by BigIan88
                  turn off that sexy nonsense
                  Originally posted by Salad Soup
                  turns out if you touch a stripper too much and try and get back in after being kicked out, they dont like that!

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                  • #10
                    Originally posted by cold fusion View Post
                    You say that, but VR was massively hyped concept in the 90s. There were movies based around it (albeit bad movies. Remember The Lawnmower Man ), WWW markups such as VRML (which was pretty cool actually) and VR gaming stations were common at computer shows big and small as well.

                    There was definitely a lot of hype back then, but it just didn't offer enough benefit vs cost over the emerging first person shooters and RPGs that were already taking the PC market by storm.
                    True, but even then, it wasn't backed by a global megacorp which has it's tendrils wrapped around the daily lives of a large percentage of the earth's population. And on the less cynical front, I think there genuinely are a few more viable applications for it nowadays, for instance Minecraft is pretty huge and is very visibly being used in a lot of the sales pitches for VR.

                    I do agree that the reality will fall short of the hype of course, but I think it will make a bit more headway (badum tish) this time around.

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                    • #11
                      Originally posted by omega View Post
                      Hype is hype though; people talking on faceache rarely translates into anything meaningful IRL.

                      When consumers actually use VR they will realise it's weird, not at all comfortable (from either a wearable point of view, or a nauseating one ), and most importantly, a massive waste of money.

                      I've owned a couple of HMD's from Sony, and they're interesting, but the faff-factor plus the comfort issue make VR a non-starter.

                      edit - I want VR like Knightmare, where I have no idea where I'm going and my friends tell me when I've walked into a volcano or a goblin is trying to steal my shoes
                      I still watch Knightmare now. Probably one of my all time favourite shows.


                      Agreed about the comfort point. One of the reasons "3D" TV flopped was because it just wasn't comfortable when compared with watching regular 2D movies.

                      I think VR will really come into it's own when we build holodecks rather than use awkward stereoscopic headsets.

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                      • #12
                        Originally posted by andyn View Post
                        True, but even then, it wasn't backed by a global megacorp which has it's tendrils wrapped around the daily lives of a large percentage of the earth's population. And on the less cynical front, I think there genuinely are a few more viable applications for it nowadays, for instance Minecraft is pretty huge and is very visibly being used in a lot of the sales pitches for VR.

                        I do agree that the reality will fall short of the hype of course, but I think it will make a bit more headway (badum tish) this time around.
                        The real question is:

                        Will Minecraft et al be more playable and enjoyable in VR than it would in 2D?

                        If "3D" TV has taught us anything, it's that the idea of three dimensional emersion is fun for a little while, but quickly it because a pain to wear the glasses; and VR headsets are an order of magnitude more uncomfortable. So people stopped bothering and went back to the two dimensional format.

                        I'm sure the same will happen with VR. It will have an initial success but quickly people will get bored and go back to regular displays.

                        Maybe when we have proper three dimensional displays (rather than stereoscopic tricks), people might switch away from 2D

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                        • #13
                          Anything that's more hassle to use than the simpler option won't get used, it's as easy as that.

                          Your only hope with VR is that the porn industry gets behind it

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                          • #14
                            I'm sure a certain hub would give it its fair share of backing
                            i7 3770k - MSI Z77 Mpower - 16GB Avexir Mpower 2400Mhz - 500GB Samsung 840 EVO - EVGA GTX 980 SC - 1200W CM Gold - Custom Watercooling Loop - Corsair Air 540 - Steelseries 6Gv2 - Logitech MX 518 - Asus PB287Q - Creative T20




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                            • #15
                              Originally posted by PhillipM View Post
                              Your only hope with VR is that the porn industry gets behind it
                              No need for VR, DVDs support a little known feature of being able to switch cameras (like you could audio tracks) and the porn industry were basically the only people to take advantage of that.

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