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View Full Version : Gaming In 64-Bit: Tom's Tests, Microsoft Weighs In



wonderlust
18-03-09, 09:05
http://www.tomshardware.com/reviews/64-bit-vista-gaming,2250.html

I found this quite interesting, looks like full 64bit gaming is still a fair way off

mac124
18-03-09, 18:17
Yeah but surely software HAS to be written to make use of it before it makes a real difference? Running 32 bit apps / games / whatever on a 64 bit os is a pointless exercise.

Edit: -

Ok the games used were supposed to be native 64 bit (anyone else realise crysis had a 64 bit version?) and far cry is patched so...?? But yes a suprising out come, it makes rock all difference.

Aaron
19-03-09, 12:55
When you make the jump to a 64-bit ecosystem—and by that I mean a 64-bit processor on a motherboard with an aware BIOS (pretty much everything nowadays), a 64-bit operating system, and the requisite 64-bit drivers, the memory ceiling theoretically jumps to an astounding 16 exabytes of RAM—17.2 billion gigabytes

Cool! :D :lol:

jonwoad
19-03-09, 12:57
show me a mobo that will go up to 17.2 bn GB and I'll give you an e-cookie :)

wonderlust
19-03-09, 13:51
Lol I know DDR2 is cheap but I wouldnt want to pay for that much of it :)

Aaron
19-03-09, 14:15
show me a mobo that will go up to 17.2 bn GB and I'll give you an e-cookie :)
Thats easy... Just set up 2.2Bn motherboards which can take 8Gb of ram as a cluster.. :lol: